Midgard comes around with some nice ideas and definitely hits the High Fantasy track of DnD 5e. Dark Fantasy is correct depending on your own assessment, as the Dark aspect sometimes shines through stronger and weaker. It is definitely a world of conflict and possible adventure. What would have helped Midgard a bit more would have been a clearer identity, which distinguishes itself a bit more from the generic setting and its many references to existing competing products and real world examples.
Tagged: DnD 5e
Dark Clouds are closing in, the soil has turned to rot, and the dead are rising as draugrs. Hel followers are building up their strength to invade Svilland on the sly. The land of the living is on the edge of demise. However, a warband of brave warriors discovers the threat and takes a stand against the followers of Hel in the name of Freya. Svillanders, it is up to you to save your land from the dead!
[…] The warband will start at a small village and end their adventure in the cold pits of Helheim; the land of the deadliest horrors. On the way, they will come across desecrated temples and cleanse them, play a part in political conflicts, visit many cities and towns of Svilland and travel through its dangerous wilderness. As such, Freya’s Tears is designed for players to experience the majesty of Svilland to the full.
Embers of the Forgotten Kingdom is not a Dark Souls inspired roleplaying game like Runecairn, the Dark Souls Pen and Paper by Steamforge or even the Japanese Dark Souls roleplaying game is
Queen Neri has been murdered and it looks like the small people are responsible. At the same time, Annam, the all-father of the giants, has broken the order of the giants. Every tribe and clan of the giants tries to get into the favour of the god of the giants through deeds and achievements.
Since Pathfinder 3.5 The Summoner has been a favorite class amongst many tabletop rpg players including myself. This summoner has a trusty eidolon by their side, which is their main summons. The Summoner also is capable of summoning several additional monsters to help out in battle. I have seen a few attempts at reconstructing the old Pathfinder class in DnD 5e but the examples I saw tried to mirror the Pathfinder Summoner too closely. Hence, they were stuck with a class that doesn’t really conform to the usual, accepted rule framework of 5e.
The Fate-Seeker class can draw a multiple number of cards per day. Similar to Sorcery Points, the amount of these actions increases with the level. When a card is drawn, a d6 is rolled (or a corresponding card from a deck at the table, such as the Tarokka Deck) and the effect of the card can now be cast on a creature within 60 ft. The effect will last a number of rounds depending on the wisdom modifier. Drawing a card is an action.
As one of the first self-written classes we would like to introduce the Fate-Seeker.
Inspired by card-based magicians, the Fate-Seeker class for Dungeons and Dragons 5e offers a mixture of that card magic and playing with tarot cards.
On 11 pages we introduce you to a magically gifted class that can change the short-term fate of themselves and others with the Deck of Sixty.