“You want my throne? Then come and get it! These words of Asmo D. Eus marked the start of a new era of adventurers.”
This work contains some snippets of lore regarding the existence of devil fruits in the Forgotten Realms, rules for five powerful, cursed fruits and stat-blocks for corresponding devils that grant some of their power to whoever eats the fruit.
The fruits and devils are:
Fruit of the Winter Wolf and Ranaron the Freezing Death
Fruit of the Blade and Azriz the Blade Wind
Barrier Fruit and Obicerion the Chained Mirror
Fire Fruit and Thallasion the Fire Storm
Dimensional Fruit and Distasia the Spectre
Every fruit can be trained to evolve or even to unlock abilities. However, all this power comes with a price…
Living Spells contains 22 new spells and descriptions of their 8 creators. To name a few of them:
Azador’s Endless Carriage, a phantom vehicle that will drive you anywhere you want for the price of your life.
Jasim’s Flaming Jaw, a big scorching jaw that tries to swallow its target.
Evitsu’s Gate to the Underworld, a black gate trying to pull in creatures in its reach into the depths of Baator.
Azador’s Grim Reaper, a grim reaper with the power to resurrect fallen ones.
Nifora’s Red Thread of Fate, a red woven cat that blesses or curses the fate of creatures around it.
If you need some new spells, inspiration for plot-hooks based on wild spells or new fun situations in encounters due to uncontrolled magic, check out these living spells!
The mystical connection between The Summoner and his eidolon grants spell-casting abilities similar to those of a warlock, but with a clear focus on conjuration magic.
Because it’s dangerous to go alone, you can choose from three unique types of eidolon that function as archetypes: The Beast, The Mountain or The Conduit.
Each archetype has its own set of distinct evolutions that enhance the eidolon’s abilities in fighting (The Beast), tanking (The Mountain) and magic (The Conduit).
A shared health pool helps the summoner and their eidolon to survive most dangerous situations, even though they are fragile on their own.
This new take on the old, classic summoner is fully integrated within the DnD 5e rule framework and much thought was put into keeping rules consistent with the quality standard set by Wizards.
So what can you expect from the Summoner?
A new pact-magic class on 14 pages
The summoning of handpicked, balanced monsters both at low levels and epic monsters (including a dragon) at higher levels
Three archetypes with the The Beast, The Mountain and The Conduit and their unique major evolutions
Ten new spells especially for The Summoner
38 guided alterations to customize your eidolon as you level up
For more insight about the mechanics, we wrote a little article about the designer notes.
While studying stars, constellations, the sun and moon as well as the rare knowledge about fate itself, the mastery of the deck of sixty is their most specific practice. Fate-Seekers use the deck of sixty for fortune telling by interpreting the minor and major arcanas they are able to draw upon. Their mentor grants them their deck and teaches them how to draw cards. Drawing is an act of magic and therefore not something mere men might accomplish. After studying the art of channeling magical energy through the cards, the next step is to predict future and fate from the cards drawn.
A new magic class on 11 pages
The drawing, shuffling, discarding and reinforcing of cards, whether from a deck at the table or via a dice roll, as a core mechanism besides casting spells
Three archetypes with the Library of Luna, the House of Sol and the Road of the Astrum and their unique major cards.
Nine new spells especially for the Fate-Seeker class
As with the summoner, we wrote a little article about the designer notes for the mechanics of the fate-seeker.
So if you are eyeing with two of these releases, you might want to consider getting the whole package for roughly the same price. As always, we are happy for any feedback you might provide :-).